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Overview

LIVE Studio Local Data Access exposes selected live room events from the creator machine to trusted local third-party clients.

LIVE Studio provides a local WebSocket endpoint on the creator machine. A third-party client connects to that endpoint, authenticates with an issued credential, and then receives real-time event messages.

What it enables

  • Local H5 tools can react to likes, gifts, and chat messages.
  • Unity or native game clients can consume live room events without embedding into LIVE Studio.
  • Developer tools can listen to a stable JSON protocol for debugging or automation.

What it does not enable

  • It does not push personalized state to viewer devices.
  • It does not make the livestream video per-viewer.
  • It does not expose a remote cloud API.
  • It does not bypass application allowlist or event allowlist policy.

Current public events

EventDescription
live.likeLive room like message
live.giftLive room gift message
live.chatLive room text chat message

Integration model

The endpoint is local-only. Clients must connect to 127.0.0.1 and complete authentication before receiving events.