Overview
LIVE Studio Local Data Access exposes selected live room events from the creator machine to trusted local third-party clients.
LIVE Studio provides a local WebSocket endpoint on the creator machine. A third-party client connects to that endpoint, authenticates with an issued credential, and then receives real-time event messages.
What it enables
- Local H5 tools can react to likes, gifts, and chat messages.
- Unity or native game clients can consume live room events without embedding into LIVE Studio.
- Developer tools can listen to a stable JSON protocol for debugging or automation.
What it does not enable
- It does not push personalized state to viewer devices.
- It does not make the livestream video per-viewer.
- It does not expose a remote cloud API.
- It does not bypass application allowlist or event allowlist policy.
Current public events
| Event | Description |
|---|---|
live.like | Live room like message |
live.gift | Live room gift message |
live.chat | Live room text chat message |
Integration model
The endpoint is local-only. Clients must connect to 127.0.0.1 and complete authentication before receiving events.