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Overview ​

LIVE Studio Local Data Access exposes selected live room events from the creator machine to trusted local third-party clients.

LIVE Studio provides a local WebSocket endpoint on the creator machine. A third-party client connects to that endpoint, authenticates with an issued credential, and then receives real-time event messages.

What it enables ​

  • Local H5 tools can react to likes, gifts, and chat messages.
  • Unity or native game clients can consume live room events without embedding into LIVE Studio.
  • Developer tools can listen to a stable JSON protocol for debugging or automation.

What it does not enable ​

  • It does not push personalized state to viewer devices.
  • It does not make the livestream video per-viewer.
  • It does not expose a remote cloud API.
  • It does not bypass application allowlist or event allowlist policy.

Current public events ​

EventDescription
live.likeLive room like message
live.giftLive room gift message
live.chatLive room text chat message

Integration model ​

The endpoint is local-only. Clients must connect to 127.0.0.1 and complete authentication before receiving events.