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DEVELOPER DOCSEvents & gifts

Choose an event ​

Start with what you want the audience to change. Your authenticated client receives the IM message types enabled for its application; it does not need to send a subscription list.

EventUseful forHandle carefully
live.likeTeam energy, progress, shared goalscount and total are strings; validate before arithmetic.
live.giftA chosen gift triggers a specific skill or objectMatch gift.id, not names. Choose a combo policy.
live.chatTeam selection, commands, audience votesRender content as plain text.

All three use the same event envelope. Deduplicate by event type and message_id; the user object may be absent.

Pick a gift, then pick its effect ​

Use the Gift Catalog to copy an ID into your game's configuration. The Gateway delivers the event; your game owns the rules. Unknown gift IDs should not disconnect your client.

Not receiving an event? ​

Authentication success does not mean every message type is enabled. Confirm the application configuration and generate a new interaction in a test live room. See Troubleshooting.